Strategies: Take every card from every encounter. Score: 25 | 50 (respectively with above doesn't add together max 50) Librarian / Encyclopedian: Your deck size is greater than 35 | 50 cards you can pick up duplicate cards (especially if they will help you maximize other scores) but you need to get rid of them before you finish the game (shop removal, event removal, toke camp ability) as the score only looks at the deck you finish with and not the cards you had on floors 1-50. Highlander: Your deck contains no duplicates (excluding starter cards) when you complete the game Combine with customer card and courier relic to make this easier. This score is also achieveable if you have a lot of gold and can buy duplicates from the merchant. Run modifiers which start you with 5 of a card means you get 25 score and thus only need 3 sets to match the highlander score, otherwise it means you need to discard 4 of the duplicates to unlock highlander (it is one of the few modifiers that is bad for both collector and highlander scores). If you have modifiers like hoarder, then collector is the best score to go for, otherwise aim for highlander. Thus it is usually a good idea to look at the run modifiers and decide before you begin a run. Strategies: Since this will block highlander below, you need to consider your chances of maximizing this score since you need 4 sets to gain the same score as highlander. Score: 25 per set (blocks Highlander below) Generally, you need a way to reduce incoming damage (blocking, weakness, attack debuffs, etc) each turn you need to know how monsters/elites work (mechanics, attack pattern, minions summoned, when to expect big attacks) you need a way to win (direct damage, indirect damage / poison / orbs, relic/power/thorn/potion damage).ĭeck Collector: Have 4 copies of any non-starter card in your deck Strategies: See the boss section below for strategies. Score: 25 per elite regardless of act (average 25) Silent has a lot of issues with two of the act 1 elites (lav and nob) due to low damage (starting cards).Ĭhampion: For each defeated elite monster encounter without taking damage. Sometimes it is better to avoid an elite if you aren't sure if you can kill it (bad deck, poor relics). Strategies: Depends entirely on deck, relics, run modifiers, personal skill and some randomness. Score: 10 per elite in act 1 (average 20) 20 per elite in act 2 (average 60), 30 per elite in act 3 (average 90) total average 170 Strategies for elites with run modifiers are covered in the run modifier strategy section further below.Įlites Killed: For each defeated elite monster encounter Continued abuse of our services will cause your IP address to be blocked indefinitely.ElitesStrategies: Read other guides for elite tips. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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